Amazing news for all dynamic simulations and pro fluid-like effects, SideFX has launched Houdini 18.5! An update full of improvements and amazing new features, such as: KineFX – a procedural character solution designed to make motion editing and retargeting easier and more flexible, – interactive brush tools for Vellum cloth, wires and soft bodies, a minimal solve for fast PyroFX sims, key enhancements to Solaris such as a Snapshot Gallery and much more. A little bit more about the key features:
KineFX and Crowds – new comprehensive rigging framework for animation and a new powerful unified approach to handling characters and crowd motion.
Solaris Render Snapshots.
Click to target progressive rendering and physical lens shaders in Karma.
A range of new modeling tools designed to make it even easier to work efficiently and improved procedural techniques for generating geometry.
New PDG services framework for faster and more efficient task execution.
Improved viewport, user interface, and Python scripting
Interactive Pyro, a GPU accelerated minimal solver for fast prototyping, has new tools such as Pyro Burst Source SOP, a new method for sourcing and shaping complex explosions and Pyro rt Trail Path SOP, an artist-friendly way to shape complex explosion trails, plus shaders and ready to use sample files.
Faster viscous FLIP fluids.
Ready to use Vellum fabric types.
Many cool improvements to RBD Destruction.
Faster grooming and fur
Houdini 18.5 was released on 20th October so hurry up, if you want to be on top of the game. Below is a sneak peek of all the new enhancements and features, also you can read more on SideFX blog.