Blender continues to surprise its users by releasing Blender 2.90 with major improvements to EEVEE, Cycles, sculpt, VR, animation, modeling, UV editing and overall user experience. Just when you thought it couldn’t get better!
The new Blender 2.90 introduced exciting new features and improvements such as:
Nishita – a physically based texture built-in Cycles
Motion blur in Eeve now supports mesh deformation, hair, and sub-frame accumulation
Intel Embree is now used for ray tracing on the CPU, which significantly improves Cycles performance in scenes with motion blur
NVLink support for CUDA and OptiX
It is now possible to select the subdivision level to sculpt on and switch between levels, with displacement information smoothly propagated between them
You can now simulate cloth on your mesh using four types of simulation with Cloth Filter
Two new deformation modes were added to the pose brush: Scale/Translate and Sqaush & Strech
A better UV that automatically adjusts UV and Vertex Colors while editing your mesh
Smoke and liquids data will now be cached into a single .vdb cache file per frame
Refine user interface
Many more exiting new features.
Click the link below to read more about Blender 2.90 exiting new features.